The Elder Scrolls III: Bloodmoon
Goes Gold
Hunt Werewolves - or Become One - in Expansion
to Award-Winning Morrowind
May 23, 2003 (Rockville, MD) - Bethesda Softworks® announced
today that The Elder Scrolls III: Bloodmoon - the expansion
pack for its critically acclaimed RPG, The Elder Scrolls III:
Morrowind® for PC - has gone to gold master and will ship
to stores the first week of June. In Bloodmoon, you'll help build
a mining colony and face the threat of werewolves, or decide to
become a werewolf and indulge your thirst for the hunt. Either way, Bloodmoon offers a completely different experience from anything
you've seen in Morrowind.
Bloodmoon takes you to the frozen Island of Solstheim where
the Empire is establishing a new mining colony - a venture being
threatened by the prophecy of the Bloodmoon and rumors of werewolves.
Your journey north from Vvardenfell by ship will bring you to a
whole new world, where the ashlands and rainy coasts of Morrowind
give way to forests and hills covered with snow and ice. In the
huge wilderness of Solstheim you'll experience snow, blizzards,
and new creatures, including frost trolls, ice minions, and wolves
just
to name a few.
You'll have a choice of stories to follow and have the opportunity
to defend the colony, take control over how the colony is built
up, and eliminate the werewolves. Or, you can decide to join the
werewolves and become one of them, opening up a whole new style
of gameplay. Bloodmoon can be played by any character at any time,
whether you are just starting, in the middle of, or have already
finished the main quest of Morrowind and/or the Tribunal expansion.
In addition, all of the content from Bloodmoon will be available
in the recently announced Morrowind GotY edition, allowing Morrowind Xbox gamers to experience all of the content of
the two PC expansions, Tribunal and Bloodmoon, with
their existing save games and characters from Morrowind. |