The Elder Scrolls
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Team Diary
 
A BRIEF HISTORY OF CYRODIIL
 
A BRIEF HISTORY OF CYRODIIL
 
IT'S QUIET ... ALMOST TOO QUIET
 
IT'S QUIET ... ALMOST TOO QUIET
 
OBLIVION COLLECTOR'S EDITION
 
OBLIVION COLLECTOR'S EDITION
 
MAGICAL MYSTERY MEAT
 
MAGICAL MYSTERY MEAT
 
THE DARKER SIDE OF CYRODIIL
 
THE DARKER SIDE OF CYRODIIL
 
E3 - FEAR AND LOATHING IN LA
 
E3 - FEAR AND LOATHING IN LA
 
TO THE DEATH, OR TO THE PAIN?
 
TO THE DEATH, OR TO THE PAIN?
 
NOW YOU SEE ME, NOW YOU DON'T
 
NOW YOU SEE ME, NOW YOU DON'T
 
More
 
Testing 123
 
Alan Nanes - Elder Scrolls QA Lead
 

In a few cases, changes must to be made to the game structure to iron out possible frustrations that can occur when having all that content together. A great example is the Dark Brotherhood attacking the player when he rests (from the Tribunal Main Quest). Ashley and Todd felt that it would be annoying for those of you who are new to our game (or starting a new game) being attacked over and over right at first level. So the script was changed (you'll have to wait and see what they did instead). Even though we are very familiar with testing that feature as it was, we now have to be ready to change all the test cases involving it. It's this type of fluidity in the design process that we have to adapt to.

The next headache for us, but great for you, the loyal readers and game players, was to test the transfer of "original" Morrowind Xbox saves to GotY. We have to be sure that when you load that massive save game into GotY, that it picks up right where you left off. We also need to make sure that all your piles and piles of loot you've been hoarding (you know who you are) make the trip seamlessly as well. This involves testing as many saves as we can get our hands on. Since no two people play the game exactly alike, the more saves we have the better.

Al Testing
Testing Morrowind Game of the Year for Xbox

Now the fun part. All of the new artwork has to be looked at. Every single piece of clothing, armor, weapons, unique items, creatures, and locations have to be artwork checked. After all, we want to make sure it looks all nice and shiny when you happen across the massive amount of new content that Tribunal and Bloodmoon adds to GotY. So, we load some characters into the game world, and have a sort of strange Vvardenfell fashion show. Try on the Dark Brotherhood armor. Hold that Stahlrim Mace and swing it. Run around with the Helseth robes on. Go check out those pesky Spriggans. And so on. Each and every item is checked off on a list to make sure they get our stamp of approval.

Lastly, but not least, comes the part of testing that you may have originally thought is all we do. When we feel that the game has had all of its basic functions and components checked, we sit back, kick up our legs, open up a bag of chips (I prefer Sour Cream and Onion chips myself), and play the game. And play it. And play it. We empty our minds of all that we know regarding how the game engine works, or how the scripts work, or how the creatures were rendered. We become a game player. Just like you. Is the game fun? Does something not feel right? The same questions you would probably think to yourself at home, we are now thinking as we sit in our cubicles. We consider this step just as important as all of the rest. In fact, we keep playing the game right up until that golden master disc is shipped off to the duplication facility.

We take our role very seriously. After all, we are the last department to touch the game before you do. We have our fun, but much of the process involves extreme detail work and heavy loads of grunt work. Even though we strike terror into the hearts of many a designer, programmer, and artist (I have fond memories during Tribunal and Bloodmoon testing of giving Mark Nelson minor heart attacks by simply knocking on his cubicle and saying "Hey, Mark?"), we are an integral part of the development team. So, with that in mind, back into GotY I go. Now, where did I put those potato chips….spacer

 
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Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
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