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Team Diary
 
A BRIEF HISTORY OF CYRODIIL
 
A BRIEF HISTORY OF CYRODIIL
 
IT'S QUIET ... ALMOST TOO QUIET
 
IT'S QUIET ... ALMOST TOO QUIET
 
OBLIVION COLLECTOR'S EDITION
 
OBLIVION COLLECTOR'S EDITION
 
MAGICAL MYSTERY MEAT
 
MAGICAL MYSTERY MEAT
 
THE DARKER SIDE OF CYRODIIL
 
THE DARKER SIDE OF CYRODIIL
 
E3 - FEAR AND LOATHING IN LA
 
E3 - FEAR AND LOATHING IN LA
 
TO THE DEATH, OR TO THE PAIN?
 
TO THE DEATH, OR TO THE PAIN?
 
NOW YOU SEE ME, NOW YOU DON'T
 
NOW YOU SEE ME, NOW YOU DON'T
 
More
 
 
Steve Meister, Programmer
 

Favorite moments developing Morrowind:

Summon Baldness: When working on the Summon Enchanted Helm spell, I tested an incomplete version of the code. When I cast the spell, my character became bald for the duration of the spell. Should have left that one in as an Easter Egg.

My loved-fayrbol with radius of 2km dies everyone: I discovered a Russian Morrowind fan site (http://www.travel.ag.ru/tes/) had quoted me -- in amongst the Cyrillic, I found my name in an article. That was pretty cool in and of itself, but the Babelfish translation was even better. :) Discovering the international Elder Scrolls community was an amazing experience. The Morrowind fan community all over the world is just incredible and I feel privileged to be a part of it.

Gone Gold! The feeling of relief was amazing. It's DONE! But then the tension of waiting for the game to get into gamers' hands -- will they like it? Will they hate it? What will the press say? Their positive reaction, and finally seeing that brown box up on store shelves was the most gratifying experience in my 24 years of programming.

 
 
Gavin Carter, Associate Producer
 

My favorite Daggerfall moment happened shortly after the game was released. I was the ripe old age of 16, and had taken to playing the game long into the night whenever I could. One night around three in the morning, I was returning to town to pick up some supplies after a long run of witch coven scouring. It was a particularly stormy night in the game, and I was totally immersed in the ambience. At the time, I was using a monster pair of speakers for my computer. They could really pump out the volume, but were also very unreliable, occasionally cutting out for no apparent reason. This time, they cut out right as I was entering Daggerfall city. I sighed and took to fiddling with the volume knob. First I only got static. Then the speakers made a popping noise and I could hear the game music once again, though very faintly. I turned the volume all the way up, but the sound was still very faint and hissing. Frustrated, I was forced to stand up in my chair and lean against the desk while reaching around to check the connection. As I put my ear directly against the speaker, I felt the connector pop back into place, and the sound came back - at full volume. What's the first thing I hear? "VEEEEENNNNNNNGEAAAANCE!!!!!!!!" The shock of King Lysandus' exclamation sent me falling backwards out of the chair, and awoke my less-than-pleased parents, who forced me to invest in a pair of headphones the next day.

 
 
Mark Nelson, Designer
 

In the design of Morrowind and its expansions, a lot of design meetings turned into heated discussions, often about topics that might seem out of place in a normal work environment. My favorite moment occurred the evening after one particularly heated day-long discussion over werewolves, specifically about how high they should jump. Todd and I argued the point for hours -- during the meeting, passing in the hall, while ordering lunch, etc. As any real RPG fan knows, werewolves can jump high -- really high -- but it was taking a lot to convince Todd to see the obvious error in his thinking. He has all these issues about things that "break the game" or "make the game unplayable." Whatever.

The argument went all day without resolution, and by the time I got home, I was beat. My wife and I went out to dinner, and she naturally asked me how my day went. Bad idea. I tried to explain to her about the day as I got more and more fired up, finally saying, "So this stupid werewolf meeting ended up lasting all day, and I don't understand why Todd doesn't get that werewolves should jump really high!" Of course, at first I didn't see the waitress standing behind me, or the completely puzzled look on her face. Priceless. I suppose not everyone has meetings about werewolves, but we do. Thinking about that, it makes me remember what an odd, and often amusing, job I have.

 
 
Pete Hines, Marketing Director
 

For me, nothing beats the moment in Morrowind when you first step up onto the deck of the ship and get a chance to fully appreciate the world you're about to experience. It is, as Todd and I like to call it, a "money shot." Big silt strider off to your right, really realistic water all around you sparkling in the sun, vast wilderness this way, the first town you'll visit over here, some kind of tower over there...I love that moment.

Given how long it was between the release of Daggerfall and the release of Morrowind, we felt we had a lot to prove. Stepping out into that scene is just a great, "we're back" moment. Before the game shipped it was great to show the game to the press and have them see that shot and experience that moment for the first time and say, "Whoa!" or something more profane but equally complimentary.

Which brings me to my favorite non-gaming moment. When we showed Morrowind at E3 for the first time several years ago we got a really good response from the press that got to see the game, including my all-time favorite from the guys at Penny Arcade. I was reading their daily blurb and it mentioned going by our booth and seeing Morrowind and their summary started with the following phrase, "Bethesda Softworks is definitely not [censored] around." If I wish I could have put the uncensored version of that quote on in our ads and on the box.

 
 
 
Bethesda Blog
 
Bethesda Blog
 
Check out what the developers are talking about.
 
 
Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
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Art
 
Art
 
Screenshots and concept art for Oblivion, Bloodmoon, Morrowind and Tribunal.
 
 
Downloads
 
Downloads
 
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