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| Ashley Cheng, Producer |
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Of
all the games we've ever made at Bethesda, Redguard
is definitely my favorite. Redguard was a great action-adventure
game with interesting characters, great dialogue and
challenging puzzles. Back then, I was working as the
PR guy at Bethesda. I remember going on a press tour
with Todd Howard, Redguard's project lead. We had just
gotten the game working with 3DFX cards and it looked
amazingly good, especially the Observatory. Jaws dropped
everytime we showed the Observatory's spinning planets
with the gorgeous 3DFX lighting.
Michael Mack's performance as Cyrus is easily among
the best game voice performances I've ever heard. We
still use him as the voice of the Redguards in Morrowind.
My favorite taunt from Morrowind actually came from
Redguard -- I'll be back and you'll be dead!
My favorite part of Redguard is the town square with
the Draggin' Tale Inn, the Mages Guild, the temple and
bookshop and the secret smuggler's door. I liked traveling
around the town, the freedom of exploring each building.
N'Gasta is probably my favorite character in the game.
I loved how his island was basically one big cemetery
with lots of great fighting.
The music in Redguard was great, too. I still like to
use some of Redguard's music as temp tracks for projects
I'm working on.
Back then, we would do all the packaging here in our
offices in our warehouse. When Redguard finally went
gold, the entire company all went down to the warehouse
to start stuffing boxes so we could make our initial
order. I don't remember how many boxes we built that
day but we were down there well into the night. Redguard
came with this cool map. But to add flavor, we decided
to burn the maps. We took a torch, went outside and
burned the edges off a batch of maps. They came out
really, really well. Not every box got a burned map,
but hopefully, if you bought Redguard, you got one of
them.
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| Matt Picioccio, Programmer |
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When
I turned 14 years old, my parents got a new PC. I already
had an Apple ][, and I played games on it all the time,
including RPGs. Shortly thereafter, my parents got me
my first issue of any gaming magazine ever -- the December
1993 issue of Computer Gaming World, with The Elder
Scrolls: Arena on the cover. I poured over Scorpia's
article for months -- I had never seen a game this cool
before. When the game finally came out, I picked it
up immediately, and it was everything I had hoped. My
love for RPGs, especially computer RPGs, started with
that December 1993 issue of CGW.
My second favorite moment came up during the development
of Morrowind. As the programmer responsible for the
sky and weather, I was the first person to see it rain
on Vvardenfell. Watching the clouds come in, the colors
darken, and the rain start up -- the combination of
awe at what I was working on and professional pride
in my work made that moment very special for me. |
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| Gary Noonan, Artist |
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I
had just bought my first REAL home PC, and the first
game I bought for it was Arena. I was sucked in for
the few few days AND nights, skipping many of my classes
and even work, just to play it. The paper doll aspect
blew me away. I had to have the coolest gear known to
man, and that was my ultimate mission in the game. One
quest in particular I remember was having to go kill
a troll for someone. The dungeon was a huge, crawling
maze filled with some sort of flaming dog-like beast,
and the troll was a nasty somebody to beat. My friends
used to come over my house just to sit and watch me
play cause they thought the game was amazing (let's
face it, po' kids simply didn't have computers and cool
games back in the day). Little did I know then, but
the company that made that game that stole much of my
life back then, would come to hire me 2 years later!
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| Mike Lipari, Programmer |
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Deadliest
Creature: Giant Spiders in Arena. When bitten by
a spider you were paralyzed. When you were paralyzed
in water you died. This combined with the fact that
many dungeons contained a surplus of both water and
spiders meant that even a high level character had to
keep a close eye on their surroundings while adventuring.
Most Powerful Spell: Passwall in Arena. Having
problems getting past some bad guys in one section of
a dungeon? Continually getting lost in a maze? Unable
to figure out the riddle on a door? No problem. Join
the mages guild and do some leveling up until you can
cast a Passwall spell, then remake the dungeon as you
desire removing any offending walls from your path.
Sure some of the later dungeons had 'special' walls
you couldn't Passwall through (likely out of sheer frustration
on the designers' part), but nothing beat the kick you
got the first time you cast a spell and altered the
geography of the dungeon. |
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| Hugh Riley, Artist |
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Using
the torch on Maria. |
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| Emil Pagliarulo, Designer |
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I've
been an Elder Scrolls fan since Arena, and in fact my
college roommate and I were addicted to both Arena and
Daggerfall. It's really easy for me to remember my favorite
Elder Scrolls moment, because it really was one of the
most memorable, significant gaming moments I've ever
had. I had just installed Arena, and started up a new
game. After wandering around the initial dungeon for
awhile, I made it to the surface. That's when I just
sat there in awe, not really sure what I was seeing
was even possible. My roommate and girlfriend at the
time (now my wife) were there with me, and they were
equally amazed. There was my character, in a living,
breathing city. A gentle snow was falling, people were
milling about, that great MIDI music was playing...and
the three of us were just teleported to this whole other
world.
There are other memorable moments, of course. In Arena,
I cruised around dungeons using the "Passwall"
spell, which would actually destroy sections of wall
and allow you to pass through them (you could essentially
tunnel through nearly an entire dungeon...which, as
Todd Howard has pointed out to me, was an absolute nightmare
for the designers back then!). When Daggerfall came
out, my trusty roommate (Brian Ciampa) and I spend about
a half hour on the phone with Bethesda tech support,
trying to get help with the HIMEM setting in the config.sys
file to cut down on the load times when entering dungeons!
Okay, and to be completely honest, the one other really
significant Elder Scrolls moment came on the day I first
started working here at Bethesda. That was the realization
of one of my dreams -- to go from Elder Scrolls gamer
to Elder scrolls game designer. I can only hope that
in the future I'll work with a new designer here at
Bethesda who had the same experience I had -- this time,
playing the stuff I helped design. |
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| The Oblivion and Morrowind soundtracks are now available
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