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Team Diary
 
A BRIEF HISTORY OF CYRODIIL
 
A BRIEF HISTORY OF CYRODIIL
 
IT'S QUIET ... ALMOST TOO QUIET
 
IT'S QUIET ... ALMOST TOO QUIET
 
OBLIVION COLLECTOR'S EDITION
 
OBLIVION COLLECTOR'S EDITION
 
MAGICAL MYSTERY MEAT
 
MAGICAL MYSTERY MEAT
 
THE DARKER SIDE OF CYRODIIL
 
THE DARKER SIDE OF CYRODIIL
 
E3 - FEAR AND LOATHING IN LA
 
E3 - FEAR AND LOATHING IN LA
 
TO THE DEATH, OR TO THE PAIN?
 
TO THE DEATH, OR TO THE PAIN?
 
NOW YOU SEE ME, NOW YOU DON'T
 
NOW YOU SEE ME, NOW YOU DON'T
 
More
 
 
Todd Howard, Executive Producer
 

It's so hard to pick just a few moments for me in the history of this series. I started at Bethesda right as Arena came out, and when I first played it I was thinking -- sweet -- this is a really nice dungeon-hack game. The game starts you in a dungeon where you spend your first few levels. And then I got out into the wilderness and I was like, "You have to be kidding me. I can go anywhere? Do anything? This. Rules." My first instinct was to run around killing everyone (something that I've noticed new players still doing to this day in any game). I came across a river, walked along it, found a boat, sailed it to a small island where I found a crypt, went in, killed skeletons, and found a great magic item. It was that single small experience that hooked me.

I had the pleasure of working on the CD version of Arena, and having to test all the way through the game, the "Passwall" spell became my best friend. I still don't know how anyone could have solved all those dungeon riddles without a hintbook.

In Daggerfall, the one thing I remember was this cutscene for when you could have sex with people you met. It eventually got axed and I still have the original art for it in a cabinet here. It was tastefully done of course.

One of the most fun things for us during Battlespire was to play multiplayer and just sit in the chat lobby before the game started. The chat lobby showed you the character faces of the other people while you chatted and any changes another player made to their face. One night we just sat there in the lobby playing "create the guy who looks most like David Hasslehoff".

Redguard was a lively project and our lead programmer loved to mess with me. I kept sending him bug reports for my scripts and he would build a new version of the game quickly that fixed them. One day he sent me a new build that seemed to work, but he had coded all the buildings to hop up-and-down after a few minutes. I called him back -- "very funny." He laughed and made a new build. This one worked fine and no hopping buildings -- but after 5 minutes they all started spinning around.

Another Redguard moment was before E3 1997. We were up all-night and starting to feel the effects of little sleep and had been listening to this Tom Jones CD to keep us alert. The next thing you know our lead artist had a 3D Tom Jones model and we threw him in the game. Our E3 demo ended with Cyrus in the palace and Tom Jones comes out belting "It's Not Unusual".

With Morrowind, there are two moments. One was E3 2001 when we first showed it off to a large number of people. It was fantastic to finally be able to show all our hard work and the reception to it was incredible. People stayed and watched the demo over and over, some up to two hours. The other is the community for Morrowind plug-ins and mods. To this day I'm still amazed at how it's grown and what kind of new life people have been able to breathe into the game. I'm so happy we released the Construction Set. Not everyone uses it by a long shot, but The Elder Scrolls experience would not be the same without it.

 
 
Ken Rolston, Lead Designer
 
Arena
I looked at the exposed boobs on the cover and said, "Phew. This is gonna be a stinker."

Over the years I've probably started Arena 20 times. Each time I had to relearn the arcane secrets of DOS memory management. Each time I loved the creaking doors, squeaking rats, and long swims in flooded tunnels. Only ONE time did I make it out of the first dungeon and wander around chattering with folks. And each time I abandoned the game, satisfied, and moved on to the next Flavor-of-the-Month.

In my declining years [NO, Mark, not quite yet], I can look forward to actually playing through Arena.

Daggerfall
I loved finding a bear in a closet in my very first dungeon. I loved wandering around COMPLETELY lost in the dungeon 3-D mazes -- my favorite part of the game, though maddening. And I loved getting mail from a Post Zombie.

And I loved it when I found out I could jump on top of bats rising up the elevator shafts and ride around on top of them. 'Bat Riders of Daggerfall! Hooray!'

Battlespire
I did the voices of the scamps. "Keys? Keys in dark, NASTY place. Near my tail. Want look? See?" I loved them to pieces.

I truly loved level 5, the Chimera of Desolation, an island floating in the oceans of Oblivion. At the time, that was the first time I'd seen a exterior location worth exploring in a computer game. It set the standard for what I wanted to see in future CRPGs.

And, by the way, I'm the guy who stuck the scamp there that follows you around everywhere, admiring your thighs.

Redguard
I HATED that stupid mushroom jumping puzzle. I never finished the game. I played through every other section and enjoyed it, but on the final day of pre-Gold playtest, I hit the mushroom jumping puzzle, turned off the machine, and never looked at Redguard again. [Now, when I WISH I could play it again, I can't. I HATE being robbed of my gaming heritage by obsolete technology.]

Morrowind
It's still my favorite CRPG, and heaven knows, I've sucked the juice out of it.

My favorite activity is whacking monsters and running around, training them behind me, until I have a huge, clamorous parade of enemies. Then I run into town and watch the guards go nuts trying to kill them all.

I am also an obsessive mountain climber. I have pioneered many routes traveling cross-country through terrain I know I shouldn't be able to walk over.

Favorite moment? While playtesting, I suddenly noticed the flowers, and went around for about an hour, looking at all the pretty blooms and their components they yielded. It seemed as natural an activity as smelling the first rose of the Spring.

 
 
 
 
Bethesda Blog
 
Bethesda Blog
 
Check out what the developers are talking about.
 
 
Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
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Art
 
Art
 
Screenshots and concept art for Oblivion, Bloodmoon, Morrowind and Tribunal.
 
 
Downloads
 
Downloads
 
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