Hi,
my name is Kerry Sergent and I've been with the Bethesda Softworks'
Morrowind team for about eight months now. Prior to coming to
Bethesda, I was with Sierra On-Line and Interplay for about
11 years combined. My job at Bethesda is to provide the characters,
creatures, and inhabitants of the fascinating world of the Elder
Scrolls with artificial intelligence to make them come to life
in interesting and entertaining ways for you, the Elder Scrolls
fan.
Bethesda's Elder Scrolls series has been an inspiration to
me from the very first inception with Arena, so it is quite
an honor for me to be involved in this project. Arena was
a magnificent game in its time, and I have no doubt that Morrowind
will continue in that fine tradition with many groundbreaking
accomplishments. Already, as I've watched the development
proceed, I must say the epic proportions and depth of this
game will be difficult to rival. And, with any luck, I should
be able to present you characters in the game with lifelike
behaviors and activities that will both surprise and challenge
you.
Consider, if you will, that the AI (the common acronym for
Artificial Intelligence) is the very life of the game, and
you can begin to appreciate envision the complexity which
these characters must possess. The entire purpose of these
non-player characters, or NPCs, is to entertain you for hours
on end -- to interact with you, to provide challenging quests,
conquests, to provide the backdrop of the story, and play
their parts tirelessly. This is a fairly substantial task
as you might imagine. The challenge in developing the AI is
not necessarily in how powerful an opponent can be constructed,
but rather how realistic and in-character their behaviors
seem to the player. This adds to the sense of immersion in
the game, taking you right into midst of the action in the
Morrowind fantasy world.
One thing I would like to make clear is that everyone on the
Morrowind team has contributed greatly to the creature and character
development in the game and without them, my job would be impossible.
Designers, writers, artists, and all the various engineers working
on the collision system, game editor, and animation engine have
all played huge roles in bringing these characters to life.
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