The Elder Scrolls
Home
Games
Codex
Art
Downloads
Forums
Links
 
Team Diary
 
A BRIEF HISTORY OF CYRODIIL
 
A BRIEF HISTORY OF CYRODIIL
 
IT'S QUIET ... ALMOST TOO QUIET
 
IT'S QUIET ... ALMOST TOO QUIET
 
OBLIVION COLLECTOR'S EDITION
 
OBLIVION COLLECTOR'S EDITION
 
MAGICAL MYSTERY MEAT
 
MAGICAL MYSTERY MEAT
 
THE DARKER SIDE OF CYRODIIL
 
THE DARKER SIDE OF CYRODIIL
 
E3 - FEAR AND LOATHING IN LA
 
E3 - FEAR AND LOATHING IN LA
 
TO THE DEATH, OR TO THE PAIN?
 
TO THE DEATH, OR TO THE PAIN?
 
NOW YOU SEE ME, NOW YOU DON'T
 
NOW YOU SEE ME, NOW YOU DON'T
 
More
 
Smart Guys
 
Kerry Sergent, Programmer
 
Kerry SergentHi, my name is Kerry Sergent and I've been with the Bethesda Softworks' Morrowind team for about eight months now. Prior to coming to Bethesda, I was with Sierra On-Line and Interplay for about 11 years combined. My job at Bethesda is to provide the characters, creatures, and inhabitants of the fascinating world of the Elder Scrolls with artificial intelligence to make them come to life in interesting and entertaining ways for you, the Elder Scrolls fan.

Bethesda's Elder Scrolls series has been an inspiration to me from the very first inception with Arena, so it is quite an honor for me to be involved in this project. Arena was a magnificent game in its time, and I have no doubt that Morrowind will continue in that fine tradition with many groundbreaking accomplishments. Already, as I've watched the development proceed, I must say the epic proportions and depth of this game will be difficult to rival. And, with any luck, I should be able to present you characters in the game with lifelike behaviors and activities that will both surprise and challenge you.

Consider, if you will, that the AI (the common acronym for Artificial Intelligence) is the very life of the game, and you can begin to appreciate envision the complexity which these characters must possess. The entire purpose of these non-player characters, or NPCs, is to entertain you for hours on end -- to interact with you, to provide challenging quests, conquests, to provide the backdrop of the story, and play their parts tirelessly. This is a fairly substantial task as you might imagine. The challenge in developing the AI is not necessarily in how powerful an opponent can be constructed, but rather how realistic and in-character their behaviors seem to the player. This adds to the sense of immersion in the game, taking you right into midst of the action in the Morrowind fantasy world.

One thing I would like to make clear is that everyone on the Morrowind team has contributed greatly to the creature and character development in the game and without them, my job would be impossible. Designers, writers, artists, and all the various engineers working on the collision system, game editor, and animation engine have all played huge roles in bringing these characters to life.
More
 
 
Bethesda Blog
 
Bethesda Blog
 
Check out what the developers are talking about.
 
 
Now Available!
 
Order Oblivion GotY for PC and Xbox 360
 

Order The Elder Scrolls IV: Oblivion Game of the Year Edition for PC and Xbox 360 at the 2K Games store.

 
 
Now Available!
 
Order Shivering Isles for Windows
 

Order The Elder Scrolls IV: Shivering Isles for Windows at Take2games.com

 
 
Now Available!
 
Official Oblivion Plugins at www.OblivionDownloads.com
 

Download official Oblivion plug-ins for PC at OblivionDownloads.com

 
 
Soundtrack
 
Morrowind and Oblivion Soundtrack Available through DirectSong
 
The Oblivion and Morrowind soundtracks are now available to buy for the first time anywhere; exclusively through DirectSong.
 
 
Newsletter
 
Sign up for the Bethesda Softworks Newsletter
 
Subscribe to the Bethesda Softworks Newsletter and receive exlusive Dev Diaries, screenshots and more.
 
 
Art
 
Art
 
Screenshots and concept art for Oblivion, Bloodmoon, Morrowind and Tribunal.
 
 
Downloads
 
Downloads
 
Check here for the newest wallpapers, plugins, patches, utilities, movies, music, and more.