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| Noah Berry, Artist |
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Fortunately for me,
he agreed and I began working on the first texture. The
alpha layer, or transparency part of the image, proved
to be more of a challenge than I had anticipated as a
careful balance needed to be achieved between what was
visually appealing on the texture and what was functional
as well realistic in the game. Those factors, coupled
with the nearly limitless color and light settings for
the world proved to be almost overwhelming at times, as
the undertaking nearly became a hopeless, amorphous mess
of pixels and color. However, the clear image of what
I sought prevailed in my mind and a (hopefully) pleasing
conclusion was in turn reached. A short time later, I
returned to my celestial meanderings and began work on
the Tamriel night sky.
The first and foremost things on my mind, of course, were
the character generation screens from Arena and Daggerfall.
Using a 3D Studio Max generated starfield and direct screenshots
from previous TES games, I was able to highlight and Photoshop
the constellations into view and incorporate them into
the Morrowind texture set, resulting in the collage that
appears over the players head in the game. The next step
involved adding some more color to the scene, to help
brighten things up, as well as creating a greater sense
of depth. With alphas, I was again able to overlay colorful,
ethereal nebula images that stretch across the sky, giving
Morrowind a very unique, fantastical look.
To further complete the far away feel, Tamriel's two moons,
Masser and Secunda, were mapped with their own unique,
colorful, and alien textures. The resulting effect will
hopefully allow the player to look up and feel that they
are indeed very far away from Earth, on the strange and
wonderful isle of Vvardenfell, in the province of Morrowind.
Sincerely,
Noah Berry
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